Cthulhu and the Gun Lords of Terra

Comic 70 - Keeping the "Fallen Ones" out of the Sanctum

Keeping the "Fallen Ones" out of the Sanctum
Average Rating: 4 (3 votes)

25th Aug 2019, 5:20 PM
As is probably obvious---here is another page. . .

And, relating to a request made by Chris-tar, I'll supply a few screen shots of the sculpting process.

Hopefully the shots I've chosen will be satisfactory. However, I'll also link to a video about the ABC's of sculpting in ZBrush, which might be more informative than a few screen shots, in case those are the sorts of questions on people's minds.

The frist is the import of the model (which is simply a collection of basic shapes) into ZBrush. Screen Shot 1

I then separate the model into different groups of parts. Main Body, Head&Neck, Hands, and Belt.
Screen Shot 2

Then a Dynamesh is applied to the various groups to mesh them together, so I can sculpt on them.
Screen Shot 3

I could it all together (like one big piece of clay), but I need a finer density mesh in order to work with the hands (here is an example of what it would look like if I tried to dynamesh the hands with to low a resolution)
Screen Shot 4 (doing Dynamesh wrong)

And here is a screen shot of the hands dynameshed at a decent resolution
Screen Shot 5 (a better dynamesh for the hands)

Now that I've got things set up, I can begin to sculpt
Screen Shot 6

At this point, I want to start working on the character's robe. I could do this in a number of ways, but the way I'm going to do it here is to extract a robe-like sheet of virtual clay off the character. To do this, I draw out a mask on the character model.
Screen Shot 7

This is the raw extract for the robe
Screen Shot 8

This is what the robe looks like after sculpting on it a bit
Screen Shot 9

After a bit more sculpting, and creating a few more parts for the character
Screen Shot 10

And here is what I ended up with after painting the mesh. . .
Screen Shot 11

I then exported everything over to 3DS Max, and also shrunk the character's head a bit, since it seemed like it was kind of large for the character's body.

Anyway, if there are still questions, please feel free to ask. And, for some more basic information here is a link to a basic ZBrush sculpting video tutorial about sculpting an orc's head.


That was amazing! Thank you!

18th Apr 2019, 1:23 AM edit delete reply

You're welcome!

19th Apr 2019, 12:54 PM edit delete reply

Thank you very much for these screenshots! It's interesting to see how it works.

(In comparison with the previous pages, removing the criss-cross veil completely creates a strong difference, maybe a bit much...)

10th May 2019, 5:11 PM edit delete reply

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